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| The best articles from gamasutra.com, according to Hacker News. |
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| Change the ?site URL parameter to try it on any other website. Or click the domain shown after each post title. |
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2012 | | Functional programming in C++ (gamasutra.com) |
| 540 points across 3 posts | 3 years ago with 100 comments |
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2001 | | 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (gamasutra.com) |
| 343 points | 6 years ago with 95 comments |
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2013 | | How I Used Eve Online to Predict the Great Recession (gamasutra.com) |
| 256 points across 2 posts | 6 years ago with 105 comments |
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2013 | | My Hardest Bug Ever (gamasutra.com) |
| 247 points across 2 posts | 7 years ago with 7 comments |
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2010 | | More Dirty Coding Tricks from Game Developers (gamasutra.com) |
| 241 points | 9 years ago with 134 comments |
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1999 | | The Cabal: Valve’s Design Process for Creating Half-Life (gamasutra.com) |
| 188 points | 3 years ago with 84 comments |
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1999 | | What I Learned Coding X-Wing vs TIE Fighter (gamasutra.com) |
| 166 points | 7 years ago with 24 comments |
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1999 | | Valve’s Design Process For Creating Half-Life (gamasutra.com) |
| 152 points | 10 years ago with 25 comments |
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1999 | | The Internet Sucks: Or, What I Learned Coding X-Wing vs. TIE Fighter (gamasutra.com) |
| 150 points | 10 years ago with 107 comments |
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2005 | | How to Prototype a Game in Under 7 Days (gamasutra.com) |
| 135 points | 8 years ago with 48 comments |
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2015 | | Designing Zachtronics' TIS-100 (gamasutra.com) |
| 126 points | 7 years ago with 33 comments |
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2011 | | In-Depth: Static Code Analysis (gamasutra.com) |
| 122 points | 6 years ago with 13 comments |
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2013 | | Programmer, interrupted (gamasutra.com) |
| 106 points | 8 years ago with 44 comments |
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2008 | | The Making Of Dwarf Fortress (gamasutra.com) |
| 95 points | 13 years ago with 7 comments |
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2011 | | Where Games Go to Sleep: The Game Preservation Crisis (gamasutra.com) |
| 92 points | 7 years ago with 59 comments |
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2018 | | The making of Dark Castle (gamasutra.com) |
| 74 points | 3 years ago with 30 comments |
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2013 | | Black Annex: A QBasic Game for the 21st Century (gamasutra.com) |
| 70 points | 7 years ago with 39 comments |
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2001 | | Keeping the Pirates at Bay (gamasutra.com) |
| 65 points across 2 posts | 9 years ago with 2 comments |
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2009 | | The Rise and Fall of the Dreamcast (gamasutra.com) |
| 60 points | 10 years ago with 26 comments |
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1999 | | Postmortem: DreamWorks Interactive's Trespasser (gamasutra.com) |
| 51 points | 4 years ago with 19 comments |
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